That means if you didn't purchase Substance Designer with Substance Painter, you're going to have to do it manually. There's also no way to paint in a straight line on the model -they put out that you should use a stamp if you want a straight line which makes absolutely no sense to me.
- [Voiceover] Now that we've baked and gone over masking,…we're ready to begin texturing.…This part of the process I consider to be the most…fun and rewarding.…I can start to see benefits of some of the tedious steps…that were accomplished to get to this point.…I have added a Color Palette JPEG…to this video's Resource folder.…This color palette can be looked at…as part of the reference material…the concept team or the Art Director has approved…for the rocket's manufacturer, RAYMM Explorer Systems.…I'll leave this open so I can pick colors from it…at my convenience.…Let's go back to Substance Painter and get started.…The first bit of painting I typically start with…is adding more normal map detail.…
This can be seams, dents or other details.…To do this, I create a New Folder,…and I'm going to name that, Normal Accessories…and hit Enter.…Now what I'll do is add a New Layer.…And drag that into that folder.…Now we have a new layer that we can begin…painting normals onto.…Now, I'm gonna go over to Brushes,…pick, default hard.…